International Doom is a small, functional, and minimalist source port, built with help, collaboration, and code contributions from people around the world. It is based on Chocolate Doom and Crispy Doom, with notable additions from DOOM Retro.
The mission of the project is to offer a choice between an enhanced and a classic gameplay experience.
International Doom supports high rendering resolutions, visual improvements, and optional gameplay adjustments, while preserving the ability to play in the spirit of the original vanilla Doom.
All enhancements are disabled by default — the port allows the player to decide which features to enable.
Special attention is given to visual design, cross-platform compatibility, and low system requirements.
Source code is available on GitHub.
Note for XP users: Service Pack 3, Microsoft Visual C++ 2015–2019 Redistributable (x86) and an SSE2-compatible CPU are required.
The port follows a limit-removing standard. BOOM, MBF, MBF21, ID24 specifications are not supported.
The port maintains full compatibility with vanilla demo recording and playback, and supports network play with Chocolate Doom, Crispy Doom, and Woof.
A minimal set of Physical and Compatibility-breaking features is available. These may slightly alter gameplay behavior compared to the original. However, such features are automatically disabled during multiplayer sessions and while recording or playing back demos.
The following games are supported:
Slide the handle left or right to compare before / after.
International Doom is Open Source and licensed under the GNU General Public License v2.