ZFootBall - developed and released in 2004, this was the first complete soccer-themed total conversion for ZDoom.
The first version of the modification was developed in winter 2003 and was made almost entirely on Dehacked. It didn't have a digital scoreboard yet, and the ACS scripting system was very primitive. However, during half a year it was possible to do a lot of work on the project and release the second version.
Almost all the code was ported to ACS, new levels were added, and stadiums were revitalized. Probably, by the standards of those years, it was if not the first, then certainly one of the first truly international ZDoom-projects, as players from Russia, as well as from the USA and Canada actively helped in the development. It was a golden time. :)
Final version 2 (2004-06-11) for ZDoom 2.0.63 and higher: zfball-2.rar
The documentation is located inside the archive, in the files zfball_*.txt.
Version 1 promotional video (thanks to Andrey "MAZter" Morozov): YouTube: https://youtu.be/7yQqfjzjqhM
Project author, designer, mapper and coder:
Julia Nechaevskaya (ex. Andrew Shepard)
ACS scripts:
Jean-Francois "X-DOOM" Thibault
Support:
MAZter | information support, testing, PR, ideas |
Tuz | map 02, testing, ideas |
Player | testing, ideas |
Lord Dewl | testing, ideas |
Egov Vorobyev | soccer field layout |
Randy Heit | ZDoom port author |
Richard Clark | ZDoom Knowledge base author |
Daniel Carrol | WhackEd author |
Pascal vd Heiden | Doom Builder author |
Olivier Montanuy and Javier Almenara | WinTex authors |
International Online Soccer | audio files |
Mark Quinn | marine player skin |
Team TNT | music |
NecromANGEL | @Wad author |
id Software | of course! |
And also:
Nanami |
cccp_leha |
Sticky |
cutmanmike |
Bio Hazard |
Risen |